Hello, hello!
So now I guess I'll post a bit about my art and hobbies, yay for being formal?! Or trying to.
So this is where I work, majority of the time:
My room doesn't have enough space for a desk, so I work at a small table in the hallway. From my tiny table to my room, there's a trail of extension cords for my desk light and laptop LOOLL <33
I'll also be working at my large kitchen table if I'm doing a comic, or in the garage if I'm painting. Or on the couch with a large clipboard if I want to watch a movie-- I'LL BASICALLY WORK ANYWHERE BUT MY BED.
My approach to sketching:
Wait, I'm not even entirely sure why I have this section... loool;; My approach to sketching is like every other artist-- to organize events, thoughts, and subjects.
I love, love sketching. I go through sketchbooks like they're nothing. I shamelessly sketch during lectures, lab time, and (if the situation is okay...) critiques. I'M SO BAD LOL. But I will respectfully put away my sketchbook if I feel it bothers my professors. So far none of them really had a problem.
I know, one would expect my art to be better if I sketched this much, right? LOOOL
Well what I make up in sketching, I lack in discipline. A friendly way someone described it was, "You're just really passionate, Ava!!" HAHA. I seldom do finish pieces. It's why I've earned the reputation of a sketchbook artist as opposed to anything else.
Must. Work. Harder...
My approach to comics:
Gosh, here we go. Comics to me is just another tool for expressing messages, events, and entertainment. There are three things I appreciate in a comic and those are sympathetic characters, a wholesome story, and clear art.
For me, characters are just as important as the story. In my head, they are sort of like the first impression of a comic. I shamelessly admit I'll pick up a comic if I think the person on the cover "looks cool". Characters are the greatest way to touch the viewers, if they are written well enough. My brother says that as long as the characters are likable, you could have the most boring storyline and people will still read it. I believe that. So I'll always work on character development the most in the story.
(It bothers me the most when characters don't serve a purpose in the story. You will hear me complain time and time again about "throw away" characters. It's just a huge pet peeve of mine.)
A complete story is good, but I'm not one to angrily point out every plot hole. It's like the old fairy tale about the woman who lives in the shoe, when the situation is right, you just have to accept something with no question. My stories have some unexplained quirks and thats what I find attractive about them. There are just some things that can't be explained, you know??
This isn't to say I forgive every story. I dislike rushed endings, unresolved conflicts, and seemingly lazy solutions. I try my best to avoid these by working backwards in my story-- from ending to beginning. This method is good for eliminating most plot errors and inconsistencies.
Clear art. In comics, especially, art should be able to convey a scene in less than three seconds. It's sad, but not many people will take the time to appreciate how well you drew the details on the shoes or hair. Some people might, and that's good! But otherwise, I think panels should be simple and clean (like the song).
Well, this is easier said than done. I still have a lot to work on regarding storytelling in graphic novels. For example, my panels are okay, but I feel they could be stronger. My inconsistencies in drawing characters are my downfall. My backgrounds also leave less to be desired.
I will work harder!!
Anyways, I hope this was fun to read. If it seemed like I was tooting my own horn at any parts, I assure you it wasn't my intention.
Thank you for reading!